Experienced 2D artist wanted for 4-month mobile game project


Glitchnap is looking for a skilled 2D artist to work with us full time over the next 4 months on two separate (but related) mobile game projects for kids aged 3-6 for an IP currently on national Danish television.
The job involves translating an existing art style for the IP into polished, juicy-looking 2D asset and animation sprites for both projects as the team’s sole artist. It is a paid, full time position for the 4-month project duration.


About the project

The first game is a short, 2D side-scrolling racing game developed in Flash. We’ve already started prototyping and aim to finish everything by early July. The second game is longer and consists of isometric point-and-click mini-games developed in Unity. This game is currently in its concept development phase and slated for release in mid-September.


About you

The ideal candidate is someone who:

  • Can translate the live action IP into a cartoon-ish art style that fits the target audience of 3-6 y.o. children.
    Feels comfortable as the sole artist in a game development team and carry the entire asset production on small mobile games.
    Can produce polished, sprite-based assets and animations on a quick turn-around.
    Will commit full-time to the project for 4 months, from May 15 – Sep 15.

If you’re based in Copenhagen or Reykjavik we can set you up with one of our offices, but remote work is ok. Prior experience with Unity and/or Flash game development is a plus.


Apply now

Send us an e-mail at hello@glitchnap.com as soon as possible with a few words about yourself, your availability and a link to your portfolio with a description of your role / contribution on each project.

We hope to find the right candidate before May 15 2017, so early birds get the worm.


About us

Glitchnap is a small Copenhagen-based studio that makes video games for pocket computers, custom game arcades and playful installations. Our titles include Sentree, LAZA KNITEZ!!, Try Harder and, most recently, Invert.